| Mad Andrew ( @ 2004-03-29 15:36:00 |
Geek Territory ahead / \n p0wnz j00....
It seems somehow cosmically unjust that the largest source of my code crashes recently are due to that #$%@ newline character at the end of ASCII files. Yes, I am aware that this is the technological equivalent of complaining that I don't like the little plastic things at the ends of my shoelaces, but it cost me 5 fucking hours of CPU time today alone. ARGH!
I have been bitten again, by the desire to create another Call of Cthulu oneshot adventure. Possibly this has something to do with the fact that the last one got such good reviews that a different subset of my group of gaming friends now want to play through the one I already ran, since they heard it was neat. Which is good I suppose, from a whole utility point of view...it takes longer to prepare for a single session game than it does for any individual session of an ongoing one. At the same time, I hope I can GM it as well the second time. I guess we'll see.
At any rate, I think I want to do a different deal than the last one. The last one was basically a bunch of unprepared spec ops military personnel being tossed in over their heads and having to try to save a bunch of civilians from they know not what. The new one I think I'd like to take some college age characters, and have them visit home to find things quite different. This time, they have to save themselves, and figure out if the town CAN be saved. Should be much darker, certainly more room for the individual players to go with different themes. Horror aspect without the means to combat it, real vunerability issues.
I may have mentioned it here before, but Rice apparently has already lined up my replacement for when I go off their payroll. No pressure now.
It seems somehow cosmically unjust that the largest source of my code crashes recently are due to that #$%@ newline character at the end of ASCII files. Yes, I am aware that this is the technological equivalent of complaining that I don't like the little plastic things at the ends of my shoelaces, but it cost me 5 fucking hours of CPU time today alone. ARGH!
I have been bitten again, by the desire to create another Call of Cthulu oneshot adventure. Possibly this has something to do with the fact that the last one got such good reviews that a different subset of my group of gaming friends now want to play through the one I already ran, since they heard it was neat. Which is good I suppose, from a whole utility point of view...it takes longer to prepare for a single session game than it does for any individual session of an ongoing one. At the same time, I hope I can GM it as well the second time. I guess we'll see.
At any rate, I think I want to do a different deal than the last one. The last one was basically a bunch of unprepared spec ops military personnel being tossed in over their heads and having to try to save a bunch of civilians from they know not what. The new one I think I'd like to take some college age characters, and have them visit home to find things quite different. This time, they have to save themselves, and figure out if the town CAN be saved. Should be much darker, certainly more room for the individual players to go with different themes. Horror aspect without the means to combat it, real vunerability issues.
I may have mentioned it here before, but Rice apparently has already lined up my replacement for when I go off their payroll. No pressure now.